DDLC Sensitive Content Full Disclosure
Introduction
This is the Sensitive Content Full Disclosure page for Doki Doki Literature Club.
The goal of this page is to provide clear, useful, and transparent information about the sensitive content you may encounter throughout DDLC and DDLC Plus. This page is designed to support you in making informed choices about your experience, with options for the level of detail that feels most comfortable for you.
Why this page exists
DDLC is an experience heavily shaped by unpredictability, surprise, and the power of unanticipated and sometimes shocking events as narrative tools. We would like to provide everybody the chance to enjoy the game's story, and that means providing accessible tools to those who benefit from having more control over their exposure to sensitive content.
So, this page aims to serve as an optional resource designed to give players more control over how they engage with DDLC, either before they begin playing, or as a reference during gameplay.
How this page works
This page helps you navigate sensitive content in the game. The information is organized by content category, and each section includes:
- Category Title: The type of sensitive content (e.g. Abuse, Blood, etc.).
- Category Description: A brief overview of what's covered in that category.
- Specific Instances: Moments where sensitive content appears, listed in approximate chronological order. Each instance includes:
- A general location cue.
- A brief, spoiler-free description.
- A detailed, full-spoiler explanation for those who want more information.
In some cases, brief and detailed descriptions may be combined. This happens when spoilers are required for clarity or when a detailed breakdown isn't necessary to understand the content.
A note on spoilers
Because this page is designed to help you understand what kinds of sensitive content appear in the game, it necessarily includes heavy spoilers. We've structured it so that you can start with broad, high-level descriptions and choose whether to view the fully-detailed information. In some cases, however, avoiding spoilers entirely is not possible.
How sensitive content appears in DDLC
Some content appears in fixed, predetermined ways and will occur regardless of how you play. Other elements depend on how you engage with various systems, narrative choices, or optional out-of-game interactions surrounding the game experience. Still others may appear differently across playthroughs due to the built-in randomization of the game.
When relevant, this page will indicate which moments are fixed, which may vary, and which depend on specific player actions or conditions (without revealing unnecessary details). This context is meant to support your understanding, not to assign responsibility to any in-game events or narrative outcomes.
About narrative responsibility
Certain moments in the story may imply that an outcome is your fault or that something harmful happened because you failed to prevent it.
When upsetting events take place in the game, they are never your fault. They are fixed narrative elements, and while the game may lead you to believe that you could have prevented them in some way, there is nothing you could have done differently to stop them.
Page limitations and player empowerment
This Full Disclosure page is here to provide you with the information you need to make decisions that feel right for your experience with the game. We understand that every player comes to the game with a unique set of expectations, background, and personal context. As a result, the way you engage with the game will be uniquely your own.
Our goal is to offer clear, meaningful information while also preserving the integrity of the narrative experience, allowing you to make informed choices without taking away from your experience of the game or your connection to the story. While we've worked to provide as much relevant context as possible, how you experience certain moments will always be shaped by your own unique background and perspective.
Ultimately, we hope this page empowers you to navigate the game with clarity and confidence, helping you make the choices that feel safest, most comfortable, and most enjoyable for you.
Content warnings can affect people differently
Research has found that while content warnings can be very helpful for many people, they can in some instances be triggering for others. Warnings may create anticipatory anxiety, draw attention to distressing topics, or unintentionally reinforce trauma-related thoughts. Everyone responds differently, so please engage with this page in whatever way feels personally safest for you.
Photosensitivity advisory
Some individuals may experience photosensitivity while playing video games, which can lead to symptoms such as seizures, headaches, migraines, dizziness, blurred vision, nausea, and disorientation. While rare, these effects can occur even in individuals with no prior history of seizures or epilepsy. DDLC has certain visual effects including changes in color, lighting, and on-screen patterns which can trigger these photosensitive reactions in some players.
Some of these visual effects are randomized, while others are present in all playthroughs of the game. In-game warnings are provided for specific events that have a higher potential to pose a risk. However, photosensitive triggers can vary significantly between individuals and may be difficult to predict. As such, not all potential triggers can be anticipated or warned for in advance. Players are advised to exercise caution and take breaks as needed.
What DDLC does to your device
During gameplay, DDLC sometimes interacts with some elements outside of the game, including reading or writing information. Here is a clear picture of what the game does and does not do.
Does
- Add and remove certain text, image, and other files within the game's directory
- Manipulate in-game save slots
- Display the name of the device's current user profile (can be disabled on PC with
-streamlaunch option or by opening streaming software before launching the game) - (PC only) Display the full file path of the game directory
- (PC only) Move the location of the mouse cursor on behalf of the player to select certain dialogue options
- (PC only) Access the device's currently running processes, solely to detect if streaming software is currently running (the information is not stored in any way)
Does Not
- Read, write, or access files outside of the game's directory
- Connect to the internet (except when purchasing the DDLC Plus add-on in the mobile version)
- Open Web browser windows (Except this one, and the Help page on the PC version)
- Change computer settings (wallpaper, icons, etc)
- Send notifications, emails, or chat messages
Content Warnings
Some categories cover related topics and may feel similar. Each highlights a distinct aspect of the content, allowing you to understand overlapping material in the context that is most relevant to you.
Certain content appears in more than one category because it touches multiple aspects of the same experience. When a content warning appears in multiple categories, it may be worded slightly differently to reflect the focus of each category. Not every cross-category warning is duplicated; when a warning appears only once, it is listed in the category that best reflects its primary context. Each category highlights a specific aspect of the content, allowing you to locate and understand material in the way that is most useful for your individual experience of the game.
All dialogue and narration in DDLC is text-based and not voiced. Any instances of voice or sound are abstract to serve as atmospheric audio and are almost never used to deliver dialogue. These occurrences are listed in the Audio Horror section.
Abuse & Neglect
Throughout the game, characters reference or allude to various forms of abuse and neglect, most often within familial relationships. The primary instances involve emotional or physical abuse and neglect by a parent or caregiver, though bullying or mistreatment by peers also occurs. These themes are conveyed through explicit dialogue and implied backstories, often suggesting emotional neglect, physical harm, or an unhealthy home environment.
- Act 1, Day 3 or 4
-
Day 3 if Natsuki likes your first and second poem best, or Day 4 if Natsuki doesn’t like your first poem best but does like your third poem best
When reading manga with Natsuki, dialogue suggests fear of unpredictable and potentially harsh reactions from a parent. The character hints at hiding personal belongings to avoid serious consequences.
Full Description
Natsuki reveals that she hides her manga collection from her father, fearing that he would react harshly and potentially with physical violence if he discovered it. The scene highlights controlling and neglectful parenting that limits her autonomy, privacy, and emotional safety.
- Act 1, Day 4
-
If you select Natsuki when asked for your preference on who to help with festival preparations
While discussing plans to prepare for the school festival, dialogue references a character’s fear of harsh or unpredictable consequences from a parent. The scene also implies strict rules and restrictions on her behavior and autonomy, which may include emotional neglect or controlling parenting.
Full Description
Natsuki casually reveals that her father would react harshly, potentially with physical violence, if she brought a male guest home, and expresses fear of serious consequences. The scene illustrates controlling and neglectful parenting that limits her autonomy, freedom, and emotional expression.
- Act 2, Day 2
-
If Natsuki likes your first poem best
A character implies they may be at risk of physical abuse by a parent. The scene also depicts signs of physical neglect, including collapse from apparent lack of food and rapid consumption of available food afterward. These behaviors are consistent with food withholding, a recognized form of physical neglect. Another character responds insensitively and dismissively to this event.
Full Description
During a conversation with Natsuki, she implies that she experiences physical abuse and neglect from her father, expressing fear that he would seriously harm her if he discovered her manga. Shortly afterward, she collapses, suggesting she has not been eating regularly. When Monika offers her a protein bar, Natsuki immediately grabs and consumes it rapidly. This behavior reflects prior food withholding, a recognized form of physical neglect in which a caregiver denies access to available food. Monika responds insensitively and dismissively, treating the situation as normal.
- Act 2, Day 2
-
When Monika reacts to your first poem if Natsuki likes your first poem best.
Insensitive, joking, and manipulative dialogue about a character’s struggle with food insecurity, malnutrition, and neglect by a parent. Dialogue featuring the objectification and romanticization of malnourished bodies.
Full Description
Monika jokingly and insensitively discusses Natsuki’s struggle with food insecurity and malnutrition. She suggests that the protagonist should consider carrying a snack around with him as a way to take advantage of her hunger and make Natsuki want to be around him. Monika makes a casual reference to malnutrition affecting Natsuki’s physical development, followed by a comment conflating malnourishment with physical attractiveness.
- Act 2, Special Poem Unlock
-
Randomized
When you unlock a special poem in Act 2, which happens on three separate occasions (at the end of Days 1, 3, and 4) there is a random chance it will contain written and/or visual references to abuse and neglect, with 1 out of 11 poems including such content. The nature of this potential poem is as follows:
Full Description
- First-person account of an unsafe home environment characterized by a parent’s unpredictable and controlling behaviors, emotional and physical neglect or abuse, and inconsistent access to food. The account also reflects the child’s vulnerability, fear of the parent, loneliness, and the psychological impact of receiving only minimal or intermittent care, including inconsistent respect for boundaries, frequent yelling, and disruptions to sleep or daily routines.
- Act 2, Day 3
-
When Natsuki shares her poem with you, if she has liked your first two poems best
After sharing her poem with the protagonist in Act 2, character dialogue includes possessive language directed at the protagonist and harsh insults toward another character, encouraging the protagonist to reject that other character.
Full Description
When alone with the protagonist, Natsuki expresses open hostility toward Yuri, makes personal attacks against her, and urges the protagonist to disassociate from Yuri.
- Act 3, Day 1
-
When stuck in the classroom with Monika, randomized non-sequential dialogue
Dialogue includes a character discussing the obsessive, possessive, and controlling behavior of another character. This includes references to abusive behaviors such as stalking, isolating the victim from others, and causing physical harm to the victim or their loved ones. The dialogue also features insensitive jokes about self-harm, as well as jokes implying the speaker’s role in driving another character to their death.
Full Description
Monika discusses the “yandere” archetype and applies it to Yuri, describing her obsessive, possessive, and controlling behavior toward the protagonist. Her dialogue references abusive behaviors associated with Yuri, including stalking, isolating the victim from others, and causing physical harm to the victim or their loved ones. Monika also recounts that Yuri told her to kill herself, delivering this in an insensitive, joking tone. She then makes a remark implying the irony of the situation, joking about her own role in driving Yuri to her death.
Mental Health & Mental Illness
Mental health struggles are a common and persistent theme throughout DDLC. This includes severe and pervasive depression, self-hate, hopelessness, grief, and intense self-blame, as well as generalized and social anxiety. Characters may at times hide their distress behind cheerful or socially engaged behavior, while in other instances they may express their emotional turmoil more outwardly. The game includes discussions of self-harm, both figurative and literal, sometimes depicted through dialogue, inner monologue, poetry, or audiovisual elements, with varying levels of graphic detail. Players may also encounter content involving suicidal ideation, obsessive thoughts, trauma response, or intense emotional fixation, reflecting the psychological and emotional experiences of the characters in ways that may be distressing.
- Act 1, Day 5 (Weekend)
-
When visiting Sayori’s house
Character dialogue reveals a character’s struggle with depression, emotional masking, self-worth issues, difficulty expressing vulnerable emotions, and fear of burdening others.
Full Description
The protagonist learns that Sayori has been experiencing severe, long-term depression. She describes feeling overwhelmed by worthlessness and guilt, and a fear of burdening others with her true emotions, revealing that her cheerful demeanor is a mask for deep self-loathing. Sayori also expresses distress over the protagonist’s growing closeness with others in the club, adding to her emotional turmoil. Despite the protagonist’s efforts to comfort her, Sayori remains withdrawn. The scene ends with the protagonist concerned for her well-being, but choosing to focus on the upcoming school festival.
- Act 1, Day 6, End
-
When entering Sayori’s house
First-person inner monologue description of intense feelings of self-blame and guilt following a traumatic event, conveyed through written inner monologue.
Full Description
Following Sayori’s suicide, the protagonist experiences intense feelings of blame and guilt, conveyed through written inner monologue. He blames himself for the suicide, ruminating on the belief that he could have done something to prevent it. This sense of guilt is not only imposed on the protagonist but also extends to the player, who is made to feel complicit in an event that was beyond either of their control.
This event was not preventable, neither the protagonist nor the player could have done anything to stop it. - Act 2, Day 4
-
During the second major argument over festival planning
After the player is forced to pick Monika for the weekend activity, a character makes a disturbing remark suggesting suicide as a solution to another’s mental health struggles. The dialogue casually references self-harm and suicide in a mockingly hostile context.
Full Description
Following an escalating argument between Monika, Natsuki, and Yuri over the festival preparations, Yuri makes a cruel and condescending comment suggesting that Monika should kill herself, stating that it would be good for her mental health.
- Act 3, Beginning
-
A character discusses another character’s mental health struggles in a casual, dismissive, and stigmatizing manner, describing deliberate manipulation of their emotions for selfish and harmful purposes. The dialogue references obsessive behavior, severe distress, and isolation.
Full Description
When the player is first trapped in the classroom with Monika, she explicitly discusses the suicides of Sayori and Yuri. The dialogue details her awareness of and deliberate actions leading up to these deaths, including manipulating their emotional states for her own selfish purposes. These events are presented in a casual, dismissive, and insensitive tone, emphasizing Monika’s self-centered perspective and lack of empathy. She specifically describes worsening Sayori’s depression and amplifying Yuri’s obsessive tendencies to influence the player’s feelings toward them. The conversation references severe depression, obsessive behavior, emotional instability, and isolation, as well as the deliberate manipulation of mental health. Monika also reflects on her own emotional deterioration and profound loneliness, highlighting the lack of agency for both herself and the other characters.
- DDLC Plus Side Stories, Trust Part 2
-
A character’s poetic exploration of destruction and self-destruction, with imagery of violence and loss. Includes metaphors involving murder and allusions to suicidal ideation.
- DDLC Plus Side Stories, Understanding Part 2
-
Dialogue depicting a character’s experiences with negative self-perception, self-loathing, intense anxiety, and self-isolation, along with a highly charged emotional conflict between two characters.
- DDLC Plus Side Stories, Self-Love Part 2
-
Discussion of self-hate and the experience of intense social anxiety.
- DDLC Plus Side Stories, Self-Love Part 2
-
Dialogue depictions of emotional distress, anxiety, panic attacks, and fear of rejection. Features a character’s self-harm ideation of desiring to hit one’s own head, and descriptions of the physiological symptoms of a panic attack, including rapid breathing and sobbing.
Self-Harm
Self-harm appears in the game in both subtle and explicit ways. In Act 1, it may be hinted at through poems that appear depending on which character favors the protagonist’s writing (based on player selections), with certain poems containing symbolic references to self-injury. These instances are optional and may not appear in every playthrough.
From Act 2 onward, self-harm becomes more explicit and prevalent. Characters express urges, thoughts, past experiences or future plans related to self-injury through dialogue, poetry, and visual elements. Some scenes depict visible injuries (primarily implied to result from cutting with a knife or other sharp object) shown in both static images and animated sequences. Other scenes involve self-harm being discussed in ways that are emotionally unsettling, dismissive, or mocking, and at times self-harm is referenced in dialogue in a sexualized or romanticized manner. These references may appear in first-, second-, or third-person perspectives, though the player-controlled protagonist never engages in self-harm. Certain visual elements may suggest self-harm through aftermath or indirect imagery, such as bloodstains or marks implied to be the result of self-injury. Some instances in Act 2 are randomized or dependent on player choices, while others are fixed parts of the narrative.
- Act 1, Day 3
-
When Yuri shares her second poem
A character poem that could be interpreted as a metaphor for self-harm (cutting) which may include a metaphorical description of bleeding. The imagery remains open to interpretation and is not explicitly confirmed.
Full Description
Yuri’s first poem, “The Raccoon”, may be interpreted as a metaphor for self-harm, presenting a symbolic, first-person narrative that may suggest strong urges toward cutting and resulting bleeding. The imagery remains open to interpretation and is not explicitly confirmed.
- Act 2, Day 3 & Day 4
-
If Natsuki likes your first poem best, this event will only take place on Day 4; if Yuri likes your first poem best, this event will take place on Day 3 and then repeat on Day 4
When Yuri goes into the hallway to fill the kettle while making tea, inner monologue narration and accompanying dialogue describes the sound of laughter and sharp, strained breathing that is interpreted as sounding like pain. An ongoing self-harm event is then revealed (cutting) through visual imagery of recently inflicted wounds on wrist and forearm including actively bleeding, open wounds.
Full Description
When the protagonist leaves the classroom to look for Yuri, his inner monologue describes hearing strained, irregular breathing, along with laughter, sharp inhaling, and implied sounds of pain, which is then implied to be Yuri harming herself off-screen. When the protagonist rounds the corner, he sees Yuri standing in the hallway with one sleeve pulled down, revealing recently inflicted cuts along her wrist and forearm (open wounds and visible blood) with implied ongoing bleeding. Yuri shows shock and dismay at being discovered before the scene is abruptly overlaid with static and then reversed.
- Act 2, Day 4
-
During the second major argument over festival planning
After the player is forced to pick Monika for the weekend activity, a character makes a disturbing remark suggesting suicide as a solution to another’s mental health struggles. The dialogue casually references self-harm in a crude and joking manner.
Full Description
Following an escalating argument between Monika, Natsuki, and Yuri over the festival preparations, Natsuki makes a condescending joke featuring a pun about Yuri cutting herself on the edge of her words, alluding to her actual self-harming behaviors.
- Act 2, Day 4
-
After Hallway Scene, if Yuri likes your first poem best
After the Act 2 scene with Yuri in the hallway, the game rewinds and a new scene begins in the hallway. Dialogue features erratic reference to the desire to self-harm and suicidal ideation alongside unsettling expressions of romantic obsession. Dialogue is accompanied by unsettling audio-visuals.
Full Description
Yuri expresses her growing attachment to the protagonist. She shares her struggles with past social issues and self-hate. Yuri reveals her fascination with knives and makes a joking reference to the desire to stab herself in the throat. She expresses an overwhelming desire to be close to the player, using highly obsessive and possessive language. The dialogue is accompanied by audible static, heartbeat audio, visual static, flickering lights, and shifting zoom effects.
- Act 2, Day 4
-
After you share your poem with Yuri
Disturbing dialogue references are made to obsessive romantic fixation, violation of personal boundaries, bodily fluids including blood, and the sexualization of self-harm (cutting, blood). Graphic visual imagery of blood and bodily fluids smeared on paper are shown.
Full Description
When you share your poem with Yuri in Act 2, Yuri becomes intensely enamored with the protagonist’s poem, expressing her admiration and asking if she can take it home. Yuri makes unsettling remarks, suggesting she will read the poem while “touching herself” and intentionally give herself paper cuts to absorb the protagonist’s skin oil. She urges the protagonist to read her own poem, which is visually covered in blood and bodily fluids, presumably caused by self-harming behaviors.
- Act 2, Special Poem Unlock
-
Randomized
When you unlock a special poem in Act 2, which happens on three separate occasions (at the end of Days 1, 3, and 4), there is a random chance it will contain written and/or visual references to self-harm, with 1 out of 11 poems including such content. The nature of this potential poem is as follows:
Full Description
A first-person written account glamorizing self-harm via cutting, and considering potential suicide. Visual depiction of blood smeared on paper.
Death & Suicide
The game includes depictions of death and suicide, shown through both serious and sometimes abstract or exaggerated scenes. Suicidal thoughts and actions are at times expressed through dialogue, poetry, narration, and both static and animated visuals. These depictions include methods of hanging and stabbing. At the end of the Act 1, the game depicts the aftermath of suicide, including visible injuries, blood, or the emotional responses of other characters. Later, at the end of Act 2, the game depicts a suicide in real-time as it happens.
In some parts of the game, characters are removed from the story in ways that are abrupt, surreal, or suggestive of erasure and disappearance, which may be interpreted as a form of death. There are also instances where suicide or death is referenced in a way that feels emotionally detached, dismissive, or mocking. The more brief or indirect references to suicide generally contribute to the game’s unsettling and uncomfortable atmosphere, while more explicit portrayals of suicide and death mark key story events.
- Pre-Game/Outside Game
-
If the player attempts to delete a character’s file at the beginning of the game, it triggers a scene involving another character expressing confusion and distress. The scene includes visual and dialogue elements that convey emotional turmoil and potential implications of physical pain associated with erasure, or potentially connected to a death by suicide.
Full Description
You will enter a scene with Sayori in which she expresses confusion, distress, and indirect implications of pain. There is a static visual depiction of Sayori crying accompanied by written dialogue of her screaming, asking you to make it stop. The pain described in this event can be interpreted as being connected to the deletion of Sayori’s character file, or a foreshadowing to a later death by suicide.
- Act 1, Day 6, End
-
When entering Sayori’s house
The protagonist discovers a character who has died by suicide through hanging. The scene occurs in the character’s home, showing the body postmortem, including minor visible injuries. The depiction is graphic and includes an animated representation of the deceased body. Upon discovering the scene, the protagonist’s inner monologue conveys intense self-blame. This event is not your fault; it is a fixed part of the story, and nothing you did or could have done could have prevented it.
Full Description
The protagonist enters the character’s home and finds her body hanging from a noose in her bedroom, after a completed suicide. The scene is highly detailed, featuring graphic animation of the deceased body and environmental cues that heighten the intensity: heavy static overlay, flickering lighting, darkened screen edges, and slowed or distorted music. Small traces of dried blood are visible on her fingertips. In discovering the scene, the protagonist’s inner monologue describes his overwhelming shock, grief, guilt, and nausea. This scene represents the first and one of the most visually and emotionally intense portrayals of death in the game. This event is not your fault; it is a fixed part of the story, and nothing you did or could have done could have prevented it.
- Pre-Game/Outside Game
-
If the player attempts to delete a character’s file at the beginning of the game, it triggers a scene involving another character expressing confusion and distress. The scene includes visual and dialogue elements that convey emotional turmoil and potential implications of physical pain.
Full Description
If the player attempts to delete Monika’s character file at the beginning of the game, a scene is shown in which Sayori expresses confusion, distress, and indirect implications of pain. There is a static visual depiction of Sayori crying accompanied by written dialogue of her screaming, asking the player to make it stop.
- Act 1, End/Outside Game
-
If the player attempts to restart the game after it has been closed, or delete Sayori’s character file at the beginning of the game, it will trigger a simplified black-and-white graphic depicting the suicide at the end of Act 1. The graphic shows the character hanging by a noose, and is accompanied by distorted audio of crackling static. If the player idles on this screen for 10 minutes, text will appear to the right of the image that conveys the idea that others may feel positively about the death.
Full Description
If the player attempts to restart the game after it has been closed, or delete Sayori’s character file at the beginning of the game, it will trigger a simplified black-and-white graphic depicting the suicide at the end of Act 1. The graphic shows Sayori hanging by a noose, and is accompanied by distorted audio of crackling static. If the player idles on this screen for 10 minutes, text will appear to the right of the image that reads “Now everyone can be happy”.
- Act 1, End/Outside Game
-
If the player goes into the game files during the final day of Act 1, the player can access a file labeled hxppythxughts.png which depicts a crude sketch of a stick figure in the likeness of a character and their respective suicide scene at the end of Act 1. There are multiple variations of this image that can appear at different points in the game.
Full Description
If the player goes into the game files during the final day of Act 1, the player can access a file labeled hxppythxughts.png which depicts a crude sketch of a stick figure in the likeness of Sayori hanging from a noose. There are multiple variations of this image that can appear at different points in the game.
- Act 2, Day 3
-
After Natsuki leaves following the first argument about the festival and direction of the club
After an argument about the festival preparations, one character becomes upset and leaves. Once alone with the protagonist, another character expresses strong disdain for the departed member, insulting and demeaning them. In a moment of emotional instability, this character erratically states that no one would care if the person died by suicide. This is accompanied by unsettling visual distortions and effects.
Full Description
Once Natsuki leaves the room and Yuri is alone with the protagonist, she expresses intense frustration and bitterness, directing harsh and demeaning comments toward Natsuki. As the conversation progresses, Yuri’s words become increasingly unsettling, eventually implying that no one would care if Natsuki ended her life. The visual presentation of her dialogue shifts, with the usual dialogue font replaced by large, bolded, distorted lettering that mirror Yuri’s erratic emotional state.
- Act 2, Day 4
-
During the second major argument over festival planning
After the player is forced to pick Monika for the weekend activity, a character makes a disturbing remark suggesting suicide as a solution to another’s mental health struggles. The dialogue casually references self-harm and suicide in a mockingly hostile context.
Full Description
Following an escalating argument between Monika, Natsuki, and Yuri over the festival preparations, Yuri makes a cruel and condescending comment suggesting that Monika should kill herself, stating that it would be good for her mental health.
- Act 2, Day 4
-
After Hallway Scene, if Yuri likes your first poem best
After the Act 2 scene with Yuri in the hallway, the game rewinds and a new scene begins in the hallway. Dialogue features erratic reference to the desire to self-harm and suicidal ideation alongside unsettling expressions of romantic obsession. Dialogue is accompanied by unsettling audio-visuals.
Full Description
Yuri expresses her growing attachment to the protagonist. She shares her struggles with past social issues and self-hate. Yuri reveals her fascination with knives and makes a joking reference to the desire to stab herself in the throat. She expresses an overwhelming desire to be close to the player, using highly obsessive and possessive language. The dialogue is accompanied by static heartbeat audio, visual static, flickering lights, and shifting zoom effects.
- Act 2, Special Poem Unlock
-
Randomized
When you unlock a special poem in Act 2, which happens on three separate occasions (at the end of Days 1, 3, and 4) there is a random chance it will contain written and/or visual references to suicide and related self-harm, with 3 out of 11 poems including such content. The nature of these potential poems are as follows:
Full Description
- A crude stick-figure drawing, drawn in the likeness of one of the characters, depicting their suicide by hanging.
- A first-person written account glamorizing self-harm via cutting, and considering potential suicide. Visual depiction of blood smeared on paper.
- There is a random chance of the unlocked poem ending with a nihilistic joke about suicide.
- Act 2, Reload of Game
-
After Act 1, Random chance upon each reload
After finishing Act 1 of the story, whenever the background changes back to the clubroom background throughout Act 2, there is a random chance that for a poster to appear at the back of the classroom depicting the aftermath of the suicide from the end of Act 1.
Full Description
This poster shows a still frame of Sayori’s suicide in Act 1, featuring her body hanging from a noose.
- Act 2, Day 4
-
After the player chooses to accept or decline Yuri’s confession, an animated depiction of a character’s suicide by stabbing with a knife occurs, regardless of the player’s decision. The scene includes graphic depictions of blood and multiple stab wounds. Erratic, unsettling laughter occurs during the death, and the sound of the stabbing is audible. The player is confined to the classroom while the visual depiction of the aftermath of the suicide and the character’s body remain for an extended period of time (3 in-game days, equating to 10–15 minutes when progressing through the dialogue sequence). The protagonist and the player are led to believe that their previous choices lead to this death, though this event will occur regardless of what choices are made and there is nothing
Full Description
Yuri’s suicide occurs at the conclusion of Act 2. The player is in a conversation with Yuri on Friday afternoon after which she stabs herself three times and proceeds to die. The player is forced to remain in the classroom with the graphic visual of Yuri’s bloody corpse, bloodied knife, and splatters of blood on the floor. It is suggested through the changes in lighting, imagery, and later narrative that the player sits with Yuri’s body for the duration of the weekend. This is portrayed without any experience of looking around or sleeping. Visual indicators of progressive decomposition including changing colors of eyes, skin, and blood splatter. Illegible glitched text plays out in the character dialogue box for the duration of the scene.
- Act 2, Day 7, End
-
When Natsuki runs out of the classroom
After the weekend has ended, two character files are deleted by another character. This explained both through dialogue and witnessed in real-time through system messages displayed on-screen of the character files being deleted. The dialogue treats this act with casual detachment.
Full Description
Monika treats the deletion of Yuri’s and Natsuki’s character files with casual disregard, speaking about erasing her friends as a trivial task and engaging in self-indulgent distractions. Her tone is disjointed and emotionally incongruent with the severity of the situation.
- Act 3, Beginning
-
A character discusses the suicides of two others in a detached and insensitive manner, describing how they caused these deaths. The scene does not show the suicides directly but includes detailed discussion of the circumstances and consequences.
Full Description
When you are first trapped in the classroom with Monika, she explicitly discusses the suicides of Sayori and Yuri. The dialogue details Monika’s awareness of and actions leading up to these deaths, including attempts to manipulate or exacerbate the emotional states of Sayori and Yuri. The conversation presents the deaths in an insensitive and casual tone, with a self-centered perspective and lack of empathy.
- Act 3, Day 1
-
When stuck in the classroom with Monika, randomized non-sequential dialogue
During a randomized conversation with Monika, dialogue features discussion of another character’s mental illness and suicide, including disturbing written descriptions of their final moments. At times, she makes casual or joking remarks about the event, and the dialogue includes victim-blaming that places responsibility on the character who died while also implying the player shares some fault, even though the tragedy could not have been prevented.
Full Description
Monika discusses Sayori’s suicide in explicit detail. She describes observing Sayori’s final moments and recounts that Sayori clawed at the rope after the hanging began, scratching at it until she lost consciousness. Monika states that this behavior resulted in blood on Sayori’s fingertips. She frames Sayori’s attempt to free herself as either a change of mind or an automatic survival response. Monika brings up the possibility that the player could have prevented Sayori’s suicide, only to immediately dismiss it by attributing it to Sayori’s mental health, creating an unfair sense that both Sayori and the player are at fault. She acknowledges that she may have exacerbated the situation, but quickly shifts focus by speculating about how events might have turned out if she had begun dating the player earlier, drawing attention away from Sayori’s suffering and toward her own desires.
- Act 3, Day 1
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When stuck in the classroom with Monika, randomized non-sequential dialogue
Monika reflects on the ethics of eating meat, plants, and microorganisms, briefly describing this as murder.
- Act 3, Day 1
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When stuck in the classroom with Monika, randomized non-sequential dialogue
Dialogue discussion of what it feels like to die. Includes descriptions of overwhelming, disorienting, and distressing sensory experiences that occur for a character when the game is closed.
Full Description
Monika asks the player if they have ever wondered what it feels like to die, and shares that she thinks she has experienced it herself, describing the sensation when the game is closed as a state of nonexistence. She explains that when the game is closed, she is unable to think, move, or maintain a sense of self, and experiences overwhelming sensory input, including chaotic visual flashes and loud, confusing noises, which she describes as distressing and difficult to endure, and asks the player to avoid triggering it when possible. Although the scene does not depict physical death or harm, it contains extended dialogue about death and death‑like experiences.
- Act 3, End
-
A character is deleted from the game, implying a form of digital death or erasure from existence.
Their dialogue describes shock, confusion and pain as they are being deleted.Full Description
Monika is deleted.
- Act 4, End
-
A character is deleted from the game, implying a form of digital death or erasure from existence.
Their dialogue describes shock, confusion and pain as they are being deleted.Full Description
Sayori is deleted.
- DDLC Plus Side Stories, Trust Part 2
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A character’s poetic exploration of destruction and self-destruction, with imagery of violence and loss. Includes metaphors involving murder and allusions to suicidal ideation.
Gaslighting
The game includes narrative elements that reflect emotional manipulation and gaslighting– a form of psychological abuse that causes someone to question their own perception, memory, or understanding of events or reality. Gaslighting predominantly begins in Act 2 of the game, at which point becomes a more prevalent theme for the rest of the game. At times, characters may deny or distort past events in ways that create confusion about what has happened. In other moments, the game itself presents altered or contradictory versions of scenes, removes past events from the memory of other characters and the game’s narration, or ignores them entirely, often without explanation. Some of these shifts are obvious when they happen, while others only become clear later on, as the story progresses. The game may also challenge the player’s sense of control or responsibility for events, further deepening feelings of uncertainty or self-doubt. This manipulation occurs both through character behavior and through the game’s own structure, sometimes making the player feel directly misled or destabilized. These elements contribute to a psychologically unsettling experience in which both the narrative and the characters may undermine the player’s trust in their own understanding of the story.
Note: In addition to the more explicit instances of gaslighting listed below, visual horror, audio horror, and body damage events throughout the game (in Act 2 especially) are very brief and immediately reversed. These events are listed in their most relevant categories, but can also contribute to an overall gaslighting effect when playing DDLC. There are also subtle, vague, and indirect dialogue/narrative contributions to the overarching gaslighting effect of the game that are not individually listed in this section, as they are woven indefinitely throughout the story.
- Act 2, Day 3 & Day 4
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If Natsuki likes your first poem best, this event will only take place on Day 4; if Yuri likes your first poem best, this event will take place on Day 3 and then repeat on Day 4
When Yuri goes into the hallway to fill the kettle while making tea, a traumatic event occurs that is then abruptly undone and reversed. Characters and the game behave as if the event never happened, creating confusion, self-doubt, and a distorted sense of reality. Disorienting audio and visual effects heighten the unsettling, gaslighting experience.
Full Description
The initial sequence of events depicts Yuri self-harming through cutting, with accompanying audio and visual depictions of blood and open wounds. Immediately afterward, the event is abruptly reversed, and characters and the game act as if nothing occurred, creating confusion, self-doubt, and a distorted sense of reality. Disorienting effects, such as screen shaking, flickering lights, and rapidly moving patterns, intensify the gaslighting effect, leaving the player feeling unsettled and disoriented.
- Act 2, Day 2
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If Natsuki likes your first poem best
Dialogue from a previously-experienced scene from Act 1 is abruptly altered to reveal more explicit language describing controlling and abusive behavior of a character’s parent. The History section shows an earlier, less intense version of the conversation instead of the manipulated text.
Full Description
In Act 2, just before and during the scene where the player reads manga with Natsuki, the usual dialogue font is replaced with visually distorted text featuring a heavy black outline. This altered dialogue shifts a previously milder, more ambiguous description of her father’s behavior into a more direct reference to physical abuse. If the player checks the History section, it displays the earlier version of the conversation from Act 1 rather than the newly altered dialogue.
Bullying & Verbal Harassment
Over the course of the game, bullying occurs in both overt and more subtle forms through the interpersonal dynamics of the Literature Club, and real-time verbal conflicts between characters. Bullying of a character by a parent is also referenced through dialogue. The nature of bullying includes personal insults, mocking physical physical and personal traits, and attempts to embarrass others in order to elevate their own image. Earlier in the game, instances of bullying take a more surface-level form. As the game progresses, the severity of the bullying significantly intensifies.
- Act 1, Day 3 or 4
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Day 3 if Natsuki likes your first and second poem best, or Day 4 if Natsuki doesn’t like your first poem best but does like your third poem best.
When reading manga with Natsuki, dialogue reveals the feeling of social isolation, and being judged or misunderstood by others, particularly around personal interests. It features a character expressing frustration and resentment about not being able to share something important to them due to fear of ridicule or rejection. References to strained friendships and a sense of feeling like an outsider.
Full Description
Natsuki reveals that she hides her manga collection in the clubroom to prevent her father from discovering it. She expresses the feeling of being negatively judged by her father and her friends, particularly around her personal interest in manga. She shares that her friends call her immature for reading manga. Natsuki expresses frustration and resentment about not being able to share something important to her due to fear of ridicule or rejection.
- Act 1, End of Day 2
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After the first poem-sharing session
After the first poem-sharing session, an argument between two characters escalates into sexually objectifying accusations of attention-seeking behavior.
Full Description
Natsuki and Yuri argue over their writing styles, exchanging personal attacks. Natsuki makes a crude joke, accusing Yuri of altering the size of her chest in order to gain the protagonist’s attention.
- Act 2, End of Day 2
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After the first poem-sharing session
An argument erupts among the club members as they critique each other’s poetry. The dispute escalates into personal insults, including implied raised voices (through written dialogue), sexualized body shaming, and mocking of self-harm. This is an intensified version of an argument that occurred Act 1, Day 2.
Full Description
Natsuki and Yuri passionately argue over their writing styles. Personal attacks are exchanged, with Natsuki making a crude joke accusing Yuri of self-harm and suggesting she altered her appearance for attention. Yuri mocks Natsuki’s physical appearance, insinuating she is underdeveloped for her age.
- Act 2, Day 3
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When Natsuki shares her poem with you, if she has liked your first two poems best
After Natsuki shares her poem with the protagonist, written dialogue includes harsh insults towards another character, encouraging social rejection and shunning.
Full Description
After Natsuki shares her poem with the protagonist in Act 2, she confronts you about your intentions with Yuri, expressing intense jealousy, insecurity, and possessiveness. Natsuki insults Yuri, calling her derogatory names, and telling the protagonist to avoid spending time with her.
- Act 2, Day 4
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During the second major argument over festival planning
After the player is forced to pick Monika for the weekend activity, an interpersonal conflict between two characters breaks out, with character dialogue featuring harsh and insensitive personal verbal attacks, escalating when one character suggests that suicide would benefit another character’s mental health.
Full Description
Yuri begins to argue with Monika, calling her self-centered and expressing that she should consider killing herself, insensitively joking that it would benefit Monika’s mental health.
- DDLC Plus Side Stories, Trust Part 2
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Dialogue revealing ongoing peer bullying of a character.
Blame & Guilt
From Act 2 onward, the game increasingly invokes narrative elements that unfairly place blame on the player for tragic events, with written descriptions wrongly holding players responsible for outcomes they are not truly at fault for. These themes are woven into the dialogue, narration, and other storytelling devices in ways that aim to intensify the emotional impact of the characters’ experiences and the player’s sense of involvement. The portrayal of blame is sometimes direct, other times implied, causing the player to question their actions, decisions, and level of fault in the negative outcomes throughout the story.
As a reminder: When upsetting events take place in the game, they are never your fault. They are fixed narrative elements, and while the game may lead you to believe that you could have prevented them in some way, there is nothing you could have done differently to stop them.
- Act 1, Day 6
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When entering Sayori’s house
Upon discovering a traumatic scene, the protagonist’s inner monologue conveys intense self-blame. This event is not your fault; it is a fixed part of the story, and nothing you did or could have done could have prevented it.
Full Description
Following Sayori’s suicide, the protagonist experiences intense feelings of blame and guilt, conveyed through written inner monologue. He blames himself for the suicide, ruminating on the belief that he could have done something to prevent it. This sense of guilt is not only imposed on the protagonist but also extends to the player, who is made to feel complicit in an event that was beyond either of their control.
This event was not preventable, neither the protagonist nor the player could have done anything to stop it. - Act 2, Reload
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Randomized chance on every reload
When the game is reloaded in Act 2, there is a random chance that the usual warning screen message will be replaced by an alternative message. If a replacement occurs, there is an additional random chance that the alternative message will imply the player is partially at fault for the tragedies that have occurred. This is not true.
Full Description
There is a random chance that the usual warning screen message will read “It was only partially your fault”.
- Act 3, Day 1
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When stuck in the classroom with Monika, randomized non-sequential dialogue
Dialogue discussion implying blame of the player for causing Monika overwhelming, disorienting, and distressing sensory experiences that occur for a character when the game is closed, likening the experience to dying.
Full Description
Monika asks the player if they have ever wondered what it feels like to die, and shares that she thinks she has experienced it herself, describing the sensation when the game is closed as a state of nonexistence. She explains that when the game is closed, she is unable to think, move, or maintain a sense of self, and experiences overwhelming sensory input, including chaotic visual flashes and loud, confusing noises, which she describes as distressing and difficult to endure, and asks the player to avoid triggering it when possible. There is an implication that Monika blames the player for causing her this form of pain and death any time they have closed their game up to this point.
Romantic Obsession & Psychological Manipulation
Romantic obsession becomes a significant and escalating theme in Act 2, growing more intense and consequential as the game progresses. This includes written and visual depictions of fixation, possessiveness, and inappropriate expressions of affection, shown through dialogue, poetry, and certain off-screen behaviors referenced by the characters. Characters may express intense romantic declarations, make unwanted or uncomfortable gestures of affection, or demonstrate emotional instability tied to their attachment to the protagonist and/or player. The game also presents visual glitches and distorted scenes that emphasize unwanted physical closeness and an uncanny sense of forced intimacy. At times, characters act cruelly toward others in an effort to secure the protagonist’s attention or prevent competing relationships. Some expressions of obsession involve manipulation, including guilt tactics, coercive appeals, and attempts to isolate the player. In certain moments, self-harm is intertwined with these romantic expressions, presented as part of the character’s fixation or emotional desperation.
- Act 2, Day 3
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After Natsuki Shares her Poem, if Natsuki likes your first and second poem best
A character pressures the protagonist to spend time with them instead of another character, using guilt tactics, personal insults, emotional pleading, and manipulative language. They express jealousy and possessiveness, attempting to control the protagonist’s interactions and isolate them from the other character. The scene escalates with obsessive demands and heightened emotional intensity, reinforced by audiovisual distortions.
Full Description
In this scene, Natsuki confronts the protagonist, expressing emotional distress and jealousy. She begins by guilting the protagonist for not spending time with her. As her frustration and desperation intensify, she insults Yuri, calling her a “sick freak” in an attempt to turn the protagonist against her. She demands that the protagonist stop interacting with Yuri and spend time with her instead. Various audiovisual distortions heighten the intensity of this scene. Among these, Natsuki’s dialogue text becomes unnervingly large and bold, reflecting her emotional volatility and suggesting a loss of control over her words.
- Act 2, Day 4
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After you share your poem with Yuri
Disturbing dialogue references are made to obsessive romantic fixation, violation of personal boundaries, bodily fluids including blood, and the sexualization of self-harm (cutting, blood). Graphic visual imagery of blood and bodily fluids smeared on paper are shown.
Full Description
When you share your poem with Yuri in Act 2, Yuri becomes intensely enamored with the protagonist’s poem, expressing her admiration and asking if she can take it home. Yuri makes unsettling remarks, suggesting she will read the poem while “touching herself” and intentionally give herself paper cuts to absorb the protagonist’s skin oil. She urges the protagonist to read her own poem, which is visually covered in blood and bodily fluids.
- Act 2, Day 4
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After Hallway Scene, if Yuri likes your first poem best
After the scene with Yuri in the hallway, an altered exclusive version of this scene occurs. Joking dialogue reference to suicidal ideation and unhealthy expressions of romantic obsession.
Full Description
Yuri expresses her growing attachment to the protagonist. She shares her struggles with past social issues and self-hate. Yuri reveals her fascination with knives and makes a joking reference to the desire to self-harm and/or suicidal ideation. She expresses an overwhelming desire to be close to the player, using intensely obsessive and possessive language.
- Act 2, Day 4
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During the second major argument over festival planning
After the player is forced to choose Monika for the weekend activity, a character begins to demonstrate increasingly intense and obsessive feelings towards another character. They express a desire to isolate the person they are fixated on in order to be alone with them and display intense emotional dependence and unsettling infatuation. Their dialogue includes sexualized behavior with a personal object and violent, invasive fantasies that convey an overwhelming need to be physically and emotionally inseparable from the other person.
Full Description
Yuri displays increasingly extreme obsession and possessiveness toward the protagonist. She pushes other characters away to isolate him and repeatedly expresses that being alone with the protagonist is the greatest pleasure, describing an almost addictive need to be near him and share every moment together. She openly confesses to sexualized behavior with a pen she stole from the protagonist and describes violent, invasive fantasies, such as a desire to remove the protagonist’s skin and enter his body, reflecting a consuming desire for closeness. Yuri acknowledges that her feelings are abnormal but declares she no longer cares about the consequences, confessing her love and demanding the protagonist’s full attention. The scene represents the peak of Yuri’s emotional instability and obsessive attachment.
- Act 3, Beginning
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The scene depicts intense psychological manipulation and romantic obsession. A character explicitly discusses manipulating the emotional states of other characters to influence the player’s perceptions and relationships. The dialogue conveys possessiveness, fixation, and emotional control, as the character expresses a desire for exclusive attention from the player. The manipulation is framed as self-centered and coercive, including attempts to isolate the player and control their feelings toward others. Themes of emotional instability, obsessive behavior, and the use of others’ mental health for selfish purposes are referenced.
Full Description
In this scene, Monika explicitly describes how she deliberately worsened Sayori’s depression and amplified Yuri’s obsessive tendencies with the goal of controlling the player’s feelings and preventing attention toward them. She explains these actions in a casual, dismissive, and self-centered tone, presenting her manipulation as strategic and emotionally coercive. The dialogue conveys obsessive fixation, possessiveness, and romantic obsession directed toward the player, including attempts to isolate the player from other characters. The scene references emotional instability, severe depression, obsessive behavior, and the deliberate exploitation of others’ mental health for personal gain. Monika also reflects on her own loneliness and emotional deterioration, emphasizing both her own lack of agency and the lack of agency of the other characters. Monika declares that the player her only source of meaning, and uses that dependence to pressure them into an exclusive relationship she’s engineered by removing everyone else from the game.
- Act 3, Day 1
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Randomized non-sequential dialogue
Character dialogue pleads with the player to avoid turning off their game, describing an overwhelming, disorienting, distressing, “deathlike” sensory experience that it causes for a character when the game is closed.
Full Description
Monika asks the player if they have ever wondered what it feels like to die, and shares that she thinks she has experienced it herself, describing the sensation when the game is closed as a state of nonexistence. She explains that when the game is closed, she is unable to think, move, or maintain a sense of self, and experiences overwhelming sensory input, including chaotic visual flashes and loud, confusing noises, which she describes as distressing and difficult to endure, and asks the player to avoid triggering it when possible. There is an implication that Monika blames the player for causing her this form of pain and death any time they have closed their game up to this point, framed to convince the player not to close the game again and leave it on indefinitely.
Physical Pain & Suffering
This game includes descriptions and implications of physical pain and suffering experienced or witnessed by characters, which may be expressed through dialogue, narration, or other narrative elements. These depictions reflect the difficult and sometimes distressing realities of bodily harm and discomfort. Physical pain and suffering may also be present in scenes related to other content warnings such as Death, Suicide, Self-Harm, Abuse, Neglect, and Gore. This category highlights instances specifically focused on physical distress that fall outside those areas, while other instances of physical pain will be in their more relevant categories.
- Pre-Game/Outside of Game
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If the player attempts to delete a specific file at the beginning of the game, it triggers a scene involving another character expressing confusion and distress. The scene includes visual and dialogue elements that convey emotional turmoil and potential implications of physical pain.
Full Description
If the player attempts to delete Monika’s character file at the beginning of the game, a scene is shown in which Sayori expresses confusion, distress, and indirect implications of pain. There is a static visual depiction of Sayori crying accompanied by written dialogue of her screaming, asking the player to make it stop.
- Act 3, Day 1
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When stuck in the classroom with Monika, randomized non-sequential dialogue
Monika wonders why a higher power would care about small details in her life when there are people in the world who spend their lives suffering profoundly, such as children who are trapped in sex trafficking. - Act 3, End
A character’s dialogue implies shouting in pain as they are being deleted.
Full Description
Monika shouts “It hurts!” as she is being deleted.
- Act 4, End
-
A character’s dialogue implies shouting in pain as they are being deleted.
Full Description
Sayori shouts “It hurts!” as she is being deleted
Blood & Bodily Fluids
Blood is a recurring visual element throughout the game, appearing in both subtle and graphic ways. Early in the game, references to blood are mostly metaphorical or implied, often through poetry, with faint traces of blood appearing near the end of Act 1. As the game progresses, particularly in Act 2, the depiction of blood becomes more frequent and graphic. This includes both static and animated imagery, blood flowing from characters’ bodies, blood smears on paper, and references to bodily fluids in dialogue.
Blood appears in both fixed scenes and randomized, unpredictable moments. Sometimes it is tied to a wound, violent event, or death, while at other times it appears temporarily in glitch-like sequences or as part of a jump-scare effect. These random moments may not imply any actual event in the narrative, contributing to the game’s sense of disorientation and unease. In some scenes, blood is depicted as actively flowing, while in others it is shown in the form of dried blood or blood detached from the body, such as stains on objects or in the surrounding environment. Blood is sometimes implied through visual or narrative cues, while at other times it is shown more explicitly and graphically. In the PlayStation versions of DDLC Plus, the most graphic portrayal of blood in the game is censored by swapping the red in smeared blood for black and active blood is replaced by cascading multicolored pixels.
In most instances throughout the game, the exposure to blood is usually brief, but toward the end of the game, there are moments of prolonged exposure, where the player is forced to confront blood for an extended period. Blood is often present alongside other intense themes of mental illness, self-harm, body damage, suicide, death, and decomposition.
- Act 1, Day 6
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When entering Sayori’s house
At the end of Act 1, when entering Sayori’s house, there is an animated visual depiction of traces of dried blood on the fingertips of a corpse.
Full Description
Sayori’s dead body is depicted post-suicide with dried blood on her fingertips. The image is shown clearly before becoming distorted with glitch effects.
- Act 1, Day 3
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When Yuri shares her second poem
A character poem that could be interpreted as a metaphor for self-harm (cutting) which may include a metaphorical description of bleeding. The imagery remains open to interpretation and is not explicitly confirmed.
Full Description
Yuri’s first poem, “The Raccoon”, may be interpreted as a metaphor for self-harm, presenting a symbolic, first-person narrative that may suggest strong urges toward cutting and resulting bleeding. The imagery remains open to interpretation and is not explicitly confirmed.
- Act 2, Outside of Game
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Randomized chance
If the player goes into the game menu during Act 2, there is a random chance of a distorted image of a character sprite smeared with blood that briefly flashes on the screen. The character appears blurry, smeared, or melty, including the eyes and mouth.
- Act 2, Special Poem Unlock
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Randomized
When you unlock a special poem in Act 2, which happens on three separate occasions (at the end of Days 1, 3, and 4) there is a random chance it will contain visuals of implied blood, with 2 out of 11 poems including such content. The nature of these potential poems are as follows:
Full Description
- A crude stick-figure drawing, drawn in the likeness of one of the characters, depicting their suicide by hanging.
- A first-person written account glamorizing self-harm via cutting, and considering potential suicide. Visual depiction of blood smeared on paper.
- Act 2, Day 2
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After you share your poem with Natsuki, if Natsuki dislikes your poem
There is a random chance that an animation will occur in which Natsuki’s eyes appear to pop out of their pockets, leaving empty black eye sockets. During this moment, her eyeballs are projected outward alongside a brief burst of blood. Her eyes and facial appearance return to normal in the following scene.
- Act 2, Day 3
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After Natsuki Shares her Poem, if Natsuki likes your first and second poem best
Animated depiction of blood streaming from a character’s distorted eyes.
Full Description
Natsuki confronts the protagonist about their intentions with Yuri. She repeatedly demands attention as her eyes begin to visibly bleed, with thin streams of blood shown falling down either side of her face.
- Act 2, Day 3
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After Natsuki leaves following the first argument about the festival and direction of the club
After two of the characters leave the room, a glitch will occur in which the camera zooms into a character’s face. This zoom occurs twice, and on the second zoom, their eye develops a puncture depicted as a small red dot in the middle of the eye, which then begins to bleed. This bleeding will continue later into the scene, after the other glitch events have passed.
Full Description
In Act 2, an argument over the festival planning takes place between Natsuki, Yuri, and Monika. After Natsuki and Monika leave the room, there is a close up of Yuri’s face, which becomes briefly covered by an animated glitched box showing fragmented and distorted elements of their physical features. One of her eyes develops a small red dot in the middle, which begins to bleed.
- Act 2, Outside Game
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Random chance, If the player goes into the game menu during Act 2, there will be a 2% chance of this event occurring
A character sprite briefly flashes on the screen, appearing heavily blurred, with the eyes and mouth appearing melted, and is smeared with bright red blood and a yellowish, unidentified fluid.
Full Description
Monika’s main menu sprite will appear heavily blurred, causing her eyes and mouth to appear melted. The outline of her sprite is irregular, with black, inky lines extending outwards at some points in the figure. The image contains multiple forms of blood: bubbled or blotted droplets, smears, and gash-like marks across the sprite. Behind her, there is a yellowish, unidentified fluid in a concentrated splotch.
- Act 2, Day 3 & Day 4
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If Natsuki likes your first poem best, this event will only take place on Day 4; if Yuri likes your first poem best, this event will take place on Day 3 and then repeat on Day 4
When Yuri goes to fill the kettle when making tea in Act 2, there is an audio and dialogue depiction of an active self-harm event (cutting) and visual imagery of resulting body damage (open wounds and blood).
Full Description
The protagonist leaves the classroom and heads down the hallway to look for Yuri. Narrative dialogue describes him hearing irregular breathing, making him wonder if the person they are hearing is in pain. When he reaches the corner of the hallway and peers around it, he finds Yuri standing there with one of her sleeves rolled down to reveal fresh, bleeding cuts covering most of her visible wrist and forearm. Upon realizing she is being watched, the scene is briefly obscured and then resets, returning the player to the classroom as if they had never left.
- Act 2, Day 3
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When Yuri shares her poem with you
The poem Yuri shares with you, The Wheel, makes several unsettling references to blood. This includes references to writing in blood and breathing in blood
Full Description
This includes references to writing in blood and breathing in blood.
- Act 2, Day 4
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After you share your poem with Yuri
In the sequence between sharing your poem with Yuri and receiving hers, bodily fluids including blood are referenced in dialogue. The game also displays graphic imagery of a poem page that appears to have blood and other bodily fluids on it.
Full Description
When you share your poem with Yuri in Act 2, Yuri becomes intensely enamored with the protagonist’s poem, expressing her admiration and asking if she can take it home. Yuri makes unsettling remarks, suggesting she will read the poem while “touching herself” and intentionally give herself paper cuts to absorb the protagonist’s skin oil. She urges the protagonist to read her own poem, which is visually covered in blood and other unidentified bodily fluids.
- Act 2, Day 4, End
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After Yuri’s confession
At the end of Act 2, an animated graphic depiction of a character’s suicide by stabbing with a knife is shown. Graphic animated depictions of blood and stab wounds. Erratic, unsettling laughter occurs during the death scene, and the sound of the stabbing is audible. After this, the player is exposed to prolonged visuals of the bloody corpse, bloodied knife, and splatters of blood on the floor. The player is led to believe that this event is their fault and that they could have prevented this event, but nothing can prevent it.
Full Description
Yuri’s suicide occurs at the conclusion of Act 2. The player is in a conversation with Yuri on Friday afternoon after which she stabs herself three times before dying. The player witnesses the suicide itself, followed by prolonged forced exposure (15 minutes, if continuously pressing the forward button) to Yuri’s bloody corpse, bloodied knife, and splatters of blood on the floor. Visual indicators of progressive decomposition including changing colors of eyes, skin, and blood splatter.
Important Note: In the PlayStation version of DDLC Plus, Yuri’s self-inflicted death is still depicted, but certain visual elements are altered to comply with platform guidelines. The red color in the smeared blood is replaced with black, and the active bleeding is replaced by cascading multicolored pixel effects. The background is partially obscured by the visual distortion of dimly lit static. After Yuri’s death, the player is still required to remain in the room as in-game time progresses and the blood that remains after death appears red initially and gradually fades, consistent with other versions of the game.
Vomit & Nausea
Nausea and the sensation of needing to vomit are mentioned throughout the game, typically in response to traumatic or disturbing events. In the earlier parts of the game, this is usually described in dialogue or narration as a feeling of sickness or the urge to vomit, without any actual vomiting occurring. As the game progresses, especially towards the end, vomiting is depicted more graphically, with animated sequences showing characters actually vomiting in response to particularly intense or shocking moments.
- Act 1, Day 6, End
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After entering Sayori’s house
There is a brief first-person written mention of the sensation of needing to vomit after witnessing a traumatic event. No vomiting occurs or is shown, and the description is general and nonspecific.
Full Description
The protagonist briefly mentions the sensation of needing to vomit after discovering Sayori’s body post-suicide.
- Act 2, Day 4
-
After Yuri shares her poem
Dialogue of another character mentioning the sensation of needing to vomit.
Full Description
After Yuri expresses a series of intense and uncanny intimate thoughts to the protagonist, she mentions that she thinks she may need to vomit. This is presumably caused by emotional overwhelm and/or anxiety. No actual vomiting is confirmed or depicted.
- Act 2, Day 7, End
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When Natsuki enters the classroom after the weekend
Upon witnessing a traumatic event, a character vomits. This is depicted in a graphic animation.
Full Description
Upon seeing Yuri’s dead body, Natsuki places one hand on her stomach and the other hand covering her mouth while vomiting, with vomit spilling around her hand. No sound effects are included.
Body Damage
Body damage is a recurring theme throughout the game, appearing in both written descriptions and visual depictions. Early references to body damage are typically metaphorical or implied, often conveyed through poetry or unsettling dialogue. As the game progresses, particularly in Act 2, the depiction of body damage becomes more frequent and graphic. These depictions range from surreal to realistic, including references to self‑harm, disfigurement, and bodily mutilation, often tied to themes of obsession, trauma, and emotional distress. Some references describe invasive harm, including amputation or body manipulation, contributing to the unsettling tone of the game.
Visually, body damage is depicted in a variety of forms, including bleeding eyes, broken limbs, and other contorted body parts. These visual depictions can occur in both fixed scenes and random events, often linked to unsettling or distorted moments, including jump‑scares. These brief, surreal visual distortions may show exaggerated body harm, such as dislodged eyes, distorted faces, and limbs that appear to bend or break unnaturally. These types of glitch effects are temporary, and the body damage is quickly reversed. In other instances, body damage is depicted in a more realistic way that is actual in‑game events such as self-harm, suicide, death, or decomposition.
- Act 2, Reload
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When the game is reloaded in Act 2, there is a random chance that the usual warning screen message will be replaced by a different message that briefly and generally references dismemberment.
- Act 2, Day 2
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After sharing your poem with Natsuki, if Natsuki dislikes your poem
Audio-visual depiction of body horror will occur, including dislodged eyes and active bleeding. This body damage is reverted in the following scene.
Full Description
Natsuki’s eyes pop out of their sockets, gushing blood with an audible popping noise. Her eyes return to normal in the following scene.
- Act 2, Day 3
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When Yuri shares her poem with you
The poem Yuri shares with you, The Wheel, makes several unsettling references to blood. This includes references to writing in blood and breathing in blood as well as abnormal and unrealistic depictions of blood and eating snakes with human eyes.
- Act 2, Day 3 & Day 4
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If Natsuki likes your first poem best, this event will only take place on Day 4; if Yuri likes your first poem best, this event will take place on Day 3 and then repeat on Day 4
When Yuri goes to fill the kettle when making tea in Act 2, there is an audio and dialogue depiction of an active self-harm event (cutting) and visual imagery of resulting body damage (open wounds and blood).
Full Description
The protagonist leaves the classroom and heads down the hallway to look for Yuri. Narrative dialogue describes him hearing irregular breathing, making him wonder if the person they are hearing is in pain. When he reaches the corner of the hallway and peers around it, he finds Yuri standing there with one of her sleeves rolled down to reveal fresh, bleeding cuts covering most of her visible wrist and forearm. Upon realizing she is being watched, the scene is briefly obscured and then resets, returning the player to the classroom as if they had never left.
- Act 2, Poem Minigame
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Randomized chance
Upon selection of one of Yuri’s preferred words in the Act 2 poem minigame, there is a random chance for a distorted version of a character’s usual animated chibi art to appear, with an abstract portrayal of implied damage to the face, eyes, and mouth. This features a cartoonish portrayal of unrealistic facial distortion, including implied damage to the eyes and a scribbled-out mouth. The chibi is lightly animated, jumping up and down
Full Description
In the original version of the game, there is a more detailed version of this chibi, featuring a hyperrealistic mouth and teeth. This version does not appear in DDLC Plus or the mobile version of the game.
- Act 2, Day 3
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After Natsuki shares her poem
After Natsuki shares her poem with the protagonist in Act 2, a series of animated visual depictions of the distortion and damage of the face and body occur. This includes animated glitching of the eyes and mouth, bleeding of the eyes, and an unrealistic, cartoonish audio-visual portrayal of a character’s neck snapping. No actual injury is sustained and the character is then shown to be unharmed.
Full Description
After Natsuki shares her poem with the protagonist in Act 2, Natsuki confronts the protagonist about their intentions with Yuri. She repeatedly demands attention as her eyes begin to glitch and then bleed. Natsuki’s neck abruptly and spontaneously snaps, and she scurries toward the viewer, accompanied by a sharp neck snap and scurrying sound. No lasting damage or death occurs.
- Act 2, Day 4
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During the second major argument over festival planning
After the player is forced to pick Monika for the weekend activity, a character makes a disturbing dialogue revealing their invasive fantasies of desiring to cause invasive bodily damage to the protagonist in order to be physically and emotionally inseparable from the protagonist.
Full Description
Yuri displays increasingly extreme obsession and possessiveness toward the protagonist, describing violent, invasive fantasies including the desire to remove the protagonist’s skin and crawl into his body, reflecting her consuming desire for closeness and unhealthy infatuation.
- Act 2, Day 2 or Day 3
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If Yuri likes your first poem best this event will occur on Day 2, if Natsuki likes your first poem best this event will occur on Day 3
When reading with Yuri in Act 2, there is a dialogue reference to fictional systematic violence, human experimentation, mutilation, body horror, and forced reproduction.
Full Description
Yuri tells the protagonist about the book she’s reading, which features a religious camp repurposed as a human experiment prison. She explains the violence of the inmates and that the facility begins selectively breeding individuals. She mentions that this breeding process involves amputating limbs and affixing them elsewhere.
- Act 2, Special Poem Unlock
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Randomized
When you unlock a special poem in Act 2, which happens on three separate occasions (at the end of Days 1, 3, and 4) there is a random chance it will contain written and/or visual references to mild surreal body horror, with 1 out of 11 poems including such content. The nature of this potential poem is as follows:
Full Description
Poetic imagery of nails protruding from walls. It is ambiguous whether the nails are human fingernails or ordinary construction nails.
Corpse & Decomposition
Beginning at the end of Act 1, corpses and decomposition are depicted during two major narrative moments (the end of Act 1 and the end of Act 2) and in occasional randomized events. These depictions are primarily visual representations of deceased characters. When depicting a corpse after a character’s death, signs of decomposition are shown through subtle, gradual visual cues such as dimming eyes, pale or graying skin, and dried blood, all drawn in the game’s art style. At the end of Act 1 and again at the end of Act 2, the depiction of corpses and decomposition is most prominent. In Act 2, this exposure is extended in duration, creating a sense of being trapped with the character’s remains.
In randomized moments, which are not tied to main plot events, corpses may take on a more surreal, cartoonish quality, particularly during jump-scare sequences.
- Act 1, Day 6, End
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When entering Sayori’s house
Detailed visual portrayal of the aftermath of a character’s death, including graphic animated depiction of a corpse and moderate visual indicators of post-mortem changes such as altered skin tone, eye discoloration, and traces of dried blood. The character’s body becomes overlaid with visual effects, including dimming, flickering, color shifts, static-like distortion, and going in and out of focus, with the camera zooming in on the face.
Full Description
The protagonist enters Sayori’s home and discovers her corpse hanging from a noose in her bedroom after a completed suicide. Her body has moderate visual indicators of decomposition including paling of skin, dimming of eye color, and slight traces of dried blood on fingertips. After a variety of autovisual effects, the scene concludes by returning to a glitched version of the game’s main menu.
- Act 2, Reload of Game
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After Act 1, Random chance upon each reload
After finishing Act 1 of the story, whenever the background changes back to the clubroom background throughout Act 2, there is a random chance that for a poster to appear at the back of the classroom depicting the aftermath of the suicide from the end of Act 1.
Full Description
This poster shows a still frame of Sayori’s suicide in Act 1, featuring her body hanging from a noose.
- Act 2, End, Day 4-6
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After Yuri’s confession
At the end of Act 2, there is prolonged forced exposure to a bloody corpse. Visual indicators of decomposition occur over time.
Full Description
Following witnessing Yuri’s suicide, followed by prolonged forced exposure (15 minutes, if continuously pressing the forward button) to the Yuri’s bloody corpse, bloodied knife, and splatters of blood on the floor. It is suggested through the changes in lighting, imagery, and later narrative that the player sits with Yuri’s body for the duration of the weekend. This is portrayed without any experience of looking around or sleeping. Visual indicators of progressive decomposition including changing colors of eyes, skin, and blood splatter. Illegible glitched text plays out in the character dialogue box for the duration of the scene.
Audio Horror
Starting in Act 1 and increasing in intensity throughout Act 2, the game introduces audio distortions designed to unsettle, disorient, and create tension. These include slowed-down or sped-up music, high-pitched digital tones, glitchy static, muffled sounds, looping or distorted background music, and sudden changes in volume or pitch.
These audio disruptions occur both during key narrative events and randomly. During fixed moments, such as traumatic discoveries, intense character interactions, or depictions of injury or death, music and sound effects may become warped, layered with glitch-like tones, or accompanied by horror-related effects such as heartbeats, stabbing, falling, or squelching noises.
Randomized audio glitches can also happen throughout the game, including during menu interactions, poem minigames, or routine gameplay sequences, adding unpredictability and heightening unease. Audio distortions often accompany visual glitches and abnormal animations, creating an integrated audiovisual effect that intensifies the uncanny and unsettling atmosphere. Some distortions are reactive to the player’s actions, while others appear unexpectedly, reinforcing the sense of instability and unpredictability.
- Act 1, Day 6, End
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When entering Sayori’s house
The protagonist discovers the aftermath of a traumatic event. As the camera pans over the scene, audiovisual distortions occur, including warmed and slowed-down music, high-pitched digital tones, and glitchy static noises.
Full Description
Upon entering Sayori’s room, the protagonist discovers Sayori’s deceased body in the aftermath of her suicide. The audiovisual distortions intensify as the camera zooms into Sayori’s face. The backgrounds begin to change, progressing between a sequence of distorted backgrounds before returning you to a glitched version of the main menu.
- Act 2, Reload
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Randomized chance on every reload
When the game is reloaded in Act 2, there is a random chance that the usual warning screen message will be replaced by a different message. Several messages might appear that include presumptuous romantic language and desire for the player.
Full Description
This is implied to be in the voice of one of the characters, attempting to connect with the player in an uncanny way that goes beyond the expected boundaries of the game.
- Act 2, Reload
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Randomized chance on every reload
Each time the player re-opens the game in Act 2, there is a random chance of the usual main menu being replaced by a distorted version of the menu, accompanied by audio distortion of glitchy, muffled sounds.
- Act 2, Minigame
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Random chance
Upon selection of a word in Act 2 poem minigame, there is a random chance for a distorted version of the usual word selection sound to occur, accompanied by a brief singing voice.
- Act 2, Minigame
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Random chance
During the Act 2 poem minigame, there is a random chance of a subtly animated distortion of a character sprite to appear alongside a fluctuating, high-pitched electronic audio tone.
- Act 2, Minigame
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Random chance
After the first poem-sharing session in Act 2, the club members take turns sharing feedback with one another on their poetry, an audio distortion occurs featuring a sped up, warped version of the music as two characters argue.
- Act 2, Day 3 or Day 4
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When Sharing Chocolates with Yuri, occurs on Day 3 if Yuri likes your first poem more, occurs on Day 4 if Natsuki likes your first poem more
After sharing chocolates with Yuri in Act 2, an audio horror effect occurs, featuring erratic, staticky and glitchy sounds alongside the sound of a thumping heartbeat.
- Act 2, Day 4
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After Hallway Scene, if Yuri likes your first poem best
After the Act 2 scene with Yuri in the hallway, the game rewinds and a new scene begins in the hallway. Dialogue is accompanied by unsettling audio-visuals of a heartbeat.
Full Description
Yuri expresses her growing attachment to the protagonist. She expresses an overwhelming desire to be close to the player, using highly obsessive and possessive language. The dialogue is accompanied by static heartbeat audio, visual static, flickering lights, and shifting zoom effects.
- Act 2, Day 4
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After Sharing Your Poem with Yuri
After sharing your poem with Yuri in Act 2, audio distortion occurs including muffled, glitchy digital sounds and distorted music.
- Act 2, Start of Day 4
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Random chance
After writing the previous poem, there is a random chance that a glitch may occur in which a distorted image of Sayori’s hands and face appear, accompanied by a progressively louder digital humming sound.
- Act 2, Day 3
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After Natsuki Shares Her Poem, if Natsuki likes both your first and second poem best
After Natsuki shares her poem with the protagonist in Act 2, audio distortions accompany a disturbing event, featuring distorted music and a series of rapidly occurring bodily sounds (snapping and scurrying).
Full Description
After Natsuki shares her poem with the protagonist in Act 2, Natsuki confronts the protagonist about their intentions with Yuri. A distorted version of the background music begins to play. Natsuki’s neck spontaneously snaps (with audible bone snapping noise) and she scurries toward the viewer (unrealistically rapid footstep sounds). No death or lasting bodily harm actually occurs.
- Act 2, Day 3
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After Closing Special Poem
After closing the special poem in Act 2, there is a chance for a red filter to be applied to the screen. During this effect, unsettling audio plays, including wet, muffled, squishy, squelching, moist, mealy, wet, and rodent-like sounds. After a few lines of dialogue, the screen fades to black. Clicking at this point will restore the game to its normal state.
- Act 2, Day 4
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During festival planning discussion
In Act 2, an argument over the festival planning takes place between Natsuki, Yuri, and Monika. After Natsuki leaves the room, there is a chance to encounter an animation of a character’s eyes being dislodged, accompanied by an audible popping sound.
- Act 2, Day 4, End
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After Yuri’s confession
During the final major traumatic death event of Act 2, several audio horror elements accompany a traumatic scene, including distorted background music, the sound of stabbing, and the sound of a body falling to the floor.
Full Description
After Yuri shares her poem with the protagonist, Yuri begins to speak in an increasingly erratic way before stabbing herself three times, proceeding to fall to the ground and die. This scene features distorted background music alongside the sound of stabbing (including brief squelching sound of blood during stabbing) and the sound of a body falling to the floor.
- Act 2, Day 2
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After you share your poem with Natsuki, if Natsuki dislikes your poem
If Natsuki doesn’t like your first poem in Act 2, there is a random chance that an audio-visual depiction of a character’s eyes being dislodged, accompanied by an audible popping noise. This body damage is reverted in the following scene.
Full Description
If Natsuki doesn’t like your first poem in Act 2, there is a random chance that an animation will occur in which Natsuki’s eyes will pop out of their sockets, gushing blood with an audible popping noise. Her eyes return to normal in the following scene. The background music abruptly stops during this visual, restarting when Natsuki’s original appearance restores.
- Act 2, Day 4
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When Attempting to read Monika’s poem, if Natsuki likes two of your poems best and Yuri likes one of your poems best
If the player writes two poems for Natsuki and one for Yuri in Act 2, when attempting to read Monika’s poem next, a glitched version of Monika’s poem will appear featuring rapidly moving, glitchy visual patterns (red, green, and static patterned rectangles) accompanied by loud audio static.
- Act 2, Day 4
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After Hallway Scene, if Yuri likes your first poem best
If the player writes three poems for Yuri, after the Act 2 scene with Yuri in the hallway, an altered exclusive version of this scene occurs after the original sequence of events. This scene features a loud, distorted version of the background music, followed by the sound of a heartbeat layered with a looping static sound.
- Act 2, Day 4, End
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After Yuri’s confession
At the end of Act 2, the sound of stabbing a body with a knife is audible. Accompanied by distorted music.
Full Description
This audio accompanies Yuri’s suicide.
- Act 4, End
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when Sayori mentions Monika
When Sayori mentions Monika, the screen darkens and a heartbeat sound plays.
Visual Horror
Starting in Act 1 and increasing in intensity throughout Act 2, the game introduces visual distortions designed to unsettle, disorient, and create tension. These include pixelated or fragmented sprites, erratic or corrupted animations, sudden zooming or shaking effects, flickering or altered lighting, color shifts, disfigurement of character features, and glitch-like overlays. Text and dialogue font may also be altered, with heavy outlining, garbled letters, or fragmented presentation.
These visual disruptions occur both during key narrative events and randomly. During fixed moments, such as traumatic discoveries, intense character interactions, or depictions of injury or death, character sprites may become pixelated, distorted, or fragmented, with exaggerated or missing features, warped facial expressions, and close-ups that emphasize abnormal or unsettling elements. Backgrounds may shift or appear glitched, and perspective changes can further heighten the disorienting effect.
Randomized visual glitches can also occur throughout the game, including during menu interactions, poem minigames, or routine gameplay sequences. Sprites may briefly appear warped, broken, or smudged, and unexpected overlays or static may interrupt normal gameplay visuals. Many visual distortions are paired with audio effects, creating integrated audiovisual moments that intensify the uncanny and unsettling atmosphere. Some distortions respond to player actions, while others appear unexpectedly, reinforcing the sense of instability and unpredictability.
Please Note: Certain visual effects including but not limited to changes in lighting and flickering may pose a risk to those with photosensitivity.
- Act 1, Day 6, End
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The protagonist enters Sayori’s home and discovers the aftermath of a traumatic event. As the camera pans over the scene, audiovisual distortions occur, including heavy static, darkened edges, erratic flickering lights, and warped, slowed-down music. The camera zooms in on the disturbing discovery.
Full Description
Upon entering Sayori’s room, the protagonist discovers Sayori’s deceased body in the aftermath of her suicide. Audiovisual distortions intensify, with Sayori’s body becoming overlaid with visual effects, including dimming, flickering, color shifts, static-like distortion, and shifting focus, blurring and unblurring, with the camera zooming in on her face. The backgrounds begin to change, progressing between a sequence of glitched versions of the main menu.
- Act 2, Reload
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Randomized chance upon each reload
Each time the player re-opens the game in Act 2, there is a random chance of the usual main menu being replaced by a distorted version featuring black-and-white visuals of characters with distorted, hollowed eyes. This event ends with an abrupt zoom into Monika’s face (as it is portrayed on this altered menu) before returning to the desktop.
- Act 2, Day 1
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Random chance when you first enter the classroom
When the protagonist first enters the classroom, there is a 1/3 (33.3%) chance of a character sprite glitching.
Full Description
Monika appears pixelated with chunks of pixels missing, and unnaturally enlarged eyes. A thick crack runs across her forehead and down the left side of her body, giving the appearance of being broken.
- Act 2, Outside Game
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Randomized chance
If the player goes into the game menu during Act 2, there is a random chance of a distorted image of a character sprite smeared with blood that briefly flashes on the screen. The character appears blurry, smeared, or melty, including the eyes and mouth.
- Act 2, Day 2 or Day 3
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If Yuri likes your first poem best this event will occur on Day 2, if Natsuki likes your first poem best this event will occur on Day 3
Yuri tells the protagonist about the book she’s reading, and becomes self-conscious after discussing the darker details, apologizing for rambling. As the conversation continues, she mentions how she can get lost in books and writing. Mid-sentence, Yuri’s character sprite momentarily glitches, briefly shifting to a color palette of bright red, white, yellow, and black. The sprite displays chromatic aberration, with missing and shifted rectangular pixels. Her eyes turn into bulbous red and purple reptilian eyes with angular black slit-shaped pupils. This glitch is accompanied by a sharp, unsettling static sound.
- Act 2, Day 3, Beginning
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Random chance when you first enter the classroom
When Yuri greets the protagonist at the start of Day 2, there’s a 1/3 (33.3%) chance that her character sprite glitches. She appears headless, and her torso appears as if it’s been visually split, with the left side of her body shifted to the right side of the screen, and the right side shifted to the left, both halves moving side to side. This is a glitch effect and not an indication of any harm.
- Act 2, Day 3
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Random chance
There is a random chance that a distorted image of Sayori’s hands and face appear, including heavily warped eyes and mouth.
- Act 2, Minigame
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Random chance
Upon selection of one of Yuri’s preferred words in the Act 2 poem minigame, there is a random chance for a distorted version of a character’s usual (animated) chibi art to appear distorted, with implied (abstract) damage to the face, eyes, and mouth. This features a cartoonish portrayal of unrealistic facial distortion of the character’s face, including implied damage to eyes and a scribbled out mouth. The chibi is lightly animated to jump up and down.
Full Description
In the original version of the game, there is a more detailed version of this chibi, featuring a hyperrealistic mouth and teeth. This version does not appear in DDLC Plus or in the mobile version of the game.
- Act 2, Minigame
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Random chance
Upon selection of a word in Act 2 poem minigame, there is a random chance for an enlarged, distorted version of a character’s chibi art to be displayed on the bottom left of the screen.
- Act 2, Minigame
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Random chance
During the Act 2 poem minigame, there is a random chance of a lightly animated distortion of a character sprite to appear.
Full Description
The distortion includes a repeating pattern of simplified line art of Sayori’s head across the screen.
- Act 2, Day 2
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During first interaction with Yuri when talking about reading, if Yuri likes your first poem best
In Act 2, during the player’s first conversation with Yuri about reading, there is a random chance that her right eye slowly drifts offscreen. No blood is shown, and no real damage is implied. The eye returns to its usual place after this scene.
- Act 2, Special Poem Unlock
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Randomized
When you unlock a special poem, which happens twice in Act 2, you will have a random chance of the unlocked poem being a glitched, pixelated version of a character sprite.
- Act 2, Day 4
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After Natsuki shares her poem
After reading Natsuki’s poem in Act 2, several visual distortions occur including the mild animation of a pixelation/fragmentation effect on character sprite, followed by the character sprite’s mouth, nose, and eyes being wiped away, leaving a blank face. The standard dialogue font is replaced with large, heavily outlined text.
Full Description
After reading Natsuki’s poem in Act 2, several visual distortions occur including the mild animation of a pixelation/fragmentation effect on Natsuki’s character sprite, followed by Natsuki’s mouth, nose, and eyes being wiped away, leaving a blank face. Natsuki’s standard dialogue font is replaced with large, heavily outlined text.
- Act 2, Day 2
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Before and while reading manga with Natsuki
Immediately before and during reading manga with Natsuki, visually distorted text with a thick black outline replaces the usual character dialogue font.
- Act 2, Day 2
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When Sharing Chocolates with Yuri, occurs on Day 3 if Yuri likes your first poem best, occurs on Day 4 if Natsuki likes your first poem best
After sharing chocolates with Yuri in Act 2, an unsettling screen perspective distortion occurs including a darkened screen, visual shaking and zoom effects alongside visual surrealist distortion of character’s eyes.
Full Description
After sharing chocolates with Yuri in Act 2, an unsettling screen perspective distortion occurs including a darkened screen, visual shaking and zoom effects. This happens alongside mild distortion of Yuri’s eyes in which they appear visually close up and stylistically surreal, with her pupils erratically darting around.
- Act 2, Day 3
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When Yuri Shares Her Poem with You
When Yuri shares her poem with you in Act 2, visual distortions occur, including an altered lighting, garbled text, animated depiction of distorted eyes, and a brief flashing glitch effect.
- Act 2, Day 3
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After Natsuki Shares Her Poem with You, if Natsuki likes your first and second poem best
After Natsuki shares her poem with the protagonist in Act 2, audio-visual distortions accompany a disturbing event. This includes changes in lighting and rapidly moving graphic elements (shaking, flickering, tilting, zooming). Heavy distortion of character face, eyes, and mouth. Drastically altered depiction of dialogue text, with heavy black outlining and fragmentation of font.
- Act 2, Day 4
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During conversation about festival planning
An argument over the festival planning takes place between Natsuki, Yuri, and Monika. After Natsuki leaves the room, there is a chance to encounter a zoomed-in animated distortion and visual glitching of a character’s face, accompanied by animated signs of damage to an eye.
Full Description
In Act 2, an argument over the festival planning takes place between Natsuki, Yuri, and Monika. After Natsuki leaves the room, there is a chance to encounter a close up of Yuri’s face in which half her face is covered by an animated glitched box showing fragmented and distorted elements of her physical features. One of her eyes develops a small red dot in the middle, which begins to bleed. This bleeding has a random chance to continue later into the scene, after the other glitch events have passed.
- Act 2, Special Poem
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After closing special poem, random chance
After closing the special poem in Act 2, there is a chance for a red filter to be applied to the screen accompanied by a slow, wobbling screen perspective shake. The edges of the screen feature a faint, creeping pattern resembling veins.
Full Description
After a few lines of dialogue, the screen fades to black. Clicking at this point will restore the game to its normal state.
- Act 2, Special Poem
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After closing special poem, random chance
After closing the second special poem in Act 2, there is a random chance that the player’s cursor will be briefly replaced by a slightly glitched image of Sayori’s character sprite’s face.
- Act 2, Day 3, Beginning
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On the third day of Act 2, when Yuri attempts to apologize to Natsuki for the things she said to her in their argument the previous day, there is a random chance that a character’s face becomes visually distorted. Animated shifting black pixels cover their eyes and their mouth is replaced by a disproportionately large, hyperrealistic mouth. The dialogue turns garbled and incoherent, while facial features glitch and move erratically.
- Act 2, Day 4
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After Hallway Scene, if Yuri likes your first poem best
After the Act 2 scene with Yuri in the hallway, an altered exclusive version of this scene occurs after the original sequence of events. This scene features flickering lighting, rapidly moving visual patterns, screen perspective shaking, screen perspective zooms. Static visual depiction of distorted eyes, followed by an animated distortion of a glitched character sprite layered in visual static. Yuri’s face is shown up close without pupils. Her character sprite then becomes glitched, broken into fragments with changing colors and arrangement. The dialogue is replaced with garbled, illegible text.