IP Guidelines

Last updated: April 29, 2026

Purpose of this document

We really love the DDLC fan community and are invested in helping it continue to thrive. The purpose of this document is to be transparent about our own values. That way, when creators publish DDLC fan work, they can be sure they're not stepping on our toes in any way, and have confidence that we feel supportive of their contributions.

There are some cases where we need to protect ourselves and our brand. For example, it can hurt us when others profit from stealing our content, or when something unofficial is misattributed to us.

These guidelines aim to help you understand our boundaries, so that you can feel more secure in your creative freedom.

Disclaimer

This is not a legal document or a permission document; it does not grant you a license to re-use or distribute any Intellectual Property owned by Team Salvato. Team Salvato reserves the right to take action against any copyright or trademark infringement as we find necessary.

In this document, we are trying to share our feelings and concerns in a broad scope. However, there are individual cases where we may choose to take action in a way that is not implied by these guidelines.

The contents of this document may change at any time without notice.

Fan work (general)

Selling merchandise

Also see Making money from your work.

Educational use

Including official DDLC assets in your fan work

"Official DDLC assets" includes DDLC game assets, as well as all DDLC artwork, physical/digital goods, and other materials made or licensed by Team Salvato.

For music covers and remixes, see Publishing music.

Fangames and mods

The point of DDLC fangames is to give DDLC players some great fan-made content to enjoy after they've already experienced the original game.

"Fangames" refers to DDLC mods (works that patch the original game) as well as standalone DDLC fangames.

Publishing your fangame/mod to itch.io or other app stores

These guidelines apply specifically if you intend to publish your fangame to a centralized game download platform (e.g. itch.io).

These guidelines help achieve two important things. We'd like for DDLC fangames to be easily discoverable on such platforms while remaining distinct from the original game. But also, we want to make sure that on these platforms, all fangames are equally discoverable regardless of their title and other metadata.

For existing self-hosted fangames: These guidelines are applicable only to the game's page as it appears on centralized platforms, if you wish to publish to them. We aren't requiring changes to self-hosted pages.

Ports and translations

Ports and translations of DDLC are considered mods, but there are some special considerations.

Crossovers

Some communities enjoy making noncommercial fangames that feature a mashup crossover of many different game IPs all in oneβ€”for example, the IWBTG fangame community.

Despite them not being specifically DDLC fangames, there are some features of these crossover fangames that help us feel okay about the inclusion of DDLC:

If your game doesn't identify as a DDLC fangame or a crossover fangame (for example, it's your original IP and does not take place in the DDLC universe), then DDLC should not be included in any capacity.

If you want to cameo DDLC in your original game, consider incorporating a vague or indirect reference to the game, but avoid any direct usage/reference of DDLC's characters.

Publishing music

These guidelines pertain to musicians looking to publish DDLC fan music to music streaming platforms and music stores (e.g. Spotify, Apple Music, etc.). Typically, this does not pertain to social media; it primarily concerns those who publish their music through a music publication or distribution service. The purpose is to ensure your track listings are not confused for official content, and also to avoid issues in the licensing and copyright processes.

Use of AI

Making money from your work

When fans pay for your work, they deserve to feel as though they're supporting a creator, not just making some arbitrary purchase. We want you to find success through the community's desire to support your work. That way, we can all maintain a great positive relationship between fans and creators.

Streaming/Video revenue

Physical goods

See Selling merchandise.

Commissions

Paywalled digital content (Patreon, etc.)

Crowdfunding